Structures decide where a battle can safely pause, rebuild, or end. Some are objectives, some manufacture units, some provide service, and neutral targets release battlefield rewards.

Objective and neutral structures

Base CoreRegenerating laser objective in Team War and PVE Defense
Production DepotTeam War factory for Tanks or Destroyers
Structure WreckBurning remains left while a Team War rebuild is pending
Hex CacheNeutral reward target
Drifting ContainerDurable object that releases multiple loot pickups

Live mini canvas: these units use the same appearance renderer as the game.

Base Core

Standard base HP
2,000
Standard regeneration
2.5 HP/s
Laser
Range 13; up to 5 targets; 0.22s cycle
PVE Defense core
6,000 HP, 18 HP/s, +15% max HP between waves
Team War objective
Destroying it immediately decides the match

The PVE Defense core uses a 2.1-times radius and triple HP so the whole cooperative team can defend one visible objective. Team War cores do not rebuild; ordinary destroyed Team War structures do.

Production Depots and factories

Base HP
1,200
Base kill gold
210
Team War Tank production
4 depots per team; 5 Tanks every 30s
Team War Destroyer production
2 factories per team; 1 Destroyer every 40s

Destroying production reduces reinforcement pressure until the 600-second Team War rebuild. PVE Defense deliberately disables enemy Depot spawning, so normal cooperative waves arrive directly rather than through factories.

Eight-way service stations

Allied stations accept entry from eight directions. Docking moves the ship into a protected service bay for module editing, repairs, secondary rearm, and Booster refuel. Team War distributes eight stations through each base; PVE Defense places two around the allied core; Survival uses a private preflight bay instead of a public map station.

Structure wrecks

A destroyed Team War turret or production building leaves a structure wreck: non-combat remains that preserve the visual battlefield state until the authored structure returns.

Hex Caches, Drifting Containers, and loot pickups

Hex Caches are 160-HP stationary reward targets. Drifting Containers have 620 HP and release multiple smaller loot pickups when destroyed. The released loot entity is separate from the container and is collected through battlefield movement rather than another structure fight.