The Destroyer is the largest regular combat unit. It combines front and rear twin-gun bursts with a long-range guided missile, allowing it to pressure several directions at once.
Destroyer live enemy render
Live mini canvas: these units use the same appearance renderer as the game.
- Base HP
- 560
- Base kill gold
- 182
- Move speed
- 2.15
- Gun range
- 16
- Missile range
- 30
- Missile cooldown
- 7.5 seconds
Battle behavior
Front and rear batteries can select separate targets and fire two-shell bursts. Each gun shell deals 12 direct plus 10 splash; the missile adds 30 direct plus 8 splash. The heavy hull advances slowly and stops around range 12.
Counterplay and target priority
Do not assume the rear arc is safe; the aft battery tracks independently.
EMP removes the guided missile and creates a clean focus-fire window.
Concentrate damage rather than letting Repairers or base defenses spend time on its large HP pool.
Mode context
Regular enemy entities are central to PVE Defense waves. Room-population bots are modular player-shaped AI pilots rather than these fixed enemy silhouettes.