The Tank is an armored mobile gun platform. It advances until its rotating turret can work from a stable band, then fires slow special shells with a small splash zone.
Tank live enemy render
Live mini canvas: these units use the same appearance renderer as the game.
- Base HP
- 300
- Base kill gold
- 63
- Move speed
- 4.2
- Engage / stop range
- 12 / 10
- Main shell
- 30 direct + 5 splash
- Reload
- 3 seconds
Battle behavior
The hull and turret aim separately. The turret leads targets, fires a projectile at speed 14, and adds a 1.5-radius splash. Tanks also separate from friendly units so a group does not collapse into one point.
Counterplay and target priority
Attack during the three-second reload and avoid stacking with allies.
Fast lateral movement makes the slow special shell easier to miss.
Treat Tanks near the base core as a priority because splash can pressure nearby defenders.
Mode context
Regular enemy entities are central to PVE Defense waves. Room-population bots are modular player-shaped AI pilots rather than these fixed enemy silhouettes.