The Tank is an armored mobile gun platform. It advances until its rotating turret can work from a stable band, then fires slow special shells with a small splash zone.

Tank live enemy render

TankRendered with the current game appearance code

Live mini canvas: these units use the same appearance renderer as the game.

Base HP
300
Base kill gold
63
Move speed
4.2
Engage / stop range
12 / 10
Main shell
30 direct + 5 splash
Reload
3 seconds

Battle behavior

The hull and turret aim separately. The turret leads targets, fires a projectile at speed 14, and adds a 1.5-radius splash. Tanks also separate from friendly units so a group does not collapse into one point.

Counterplay and target priority

Attack during the three-second reload and avoid stacking with allies.

Fast lateral movement makes the slow special shell easier to miss.

Treat Tanks near the base core as a priority because splash can pressure nearby defenders.

Mode context

Regular enemy entities are central to PVE Defense waves. Room-population bots are modular player-shaped AI pilots rather than these fixed enemy silhouettes.